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Ahead of the world’s biggest online video games event, gamescom, on 25-28 August, and following an unprecedented year of challenges, Video Games Europe (Interactive Software Federation of Europe), and EGDF (European Games Developer Federation) publish their first collaborative set of “Key Facts”. The report represents the pooling of European industry data, from the smallest European studios to the biggest companies, creating the most concise and complete picture of Europe’s video games sector to date.
“There’s no doubting the challenges we have all faced during the global pandemic but our industry has been uniquely positioned to support society by connecting people whilst they were physically apart. We have provided vital points of social connection and interaction, provided entertainment, distraction and much needed escapism. We have helped keep our players mentally and physically well, supported education initiatives, leveraged our reach to communicate public health messaging and made financial contributions to relief funds. All the while, we have remained unfailing in our efforts to drive progress in diversity, support the global environmental agenda and maintain our commitment to responsible gameplay and child safety. In so many ways we have been able to bring people together and highlight the depth to which video games can be a force for good.”
Olaf Coenen, Video Games Europe Chairman
“During 2020 the games industry went through one of the biggest transformations in its recent history. Onsite meetings, developer gatherings and conferences suddenly took a big shift towards remote work that brought completely new management and mental health difficulties. Especially early-stage entrepreneurs faced new challenges that were endangering the future of their companies. Now in 2021, I’m incredibly proud of what our industry as a whole has been able to overcome. We demonstrated that, despite these difficulties, we are not only among the most pandemic-resistant sectors in our society but even managed to thrive greatly and are now well-positioned to be a driving force in Europe’s economic recovery."
Hendrik Lesser, EGDF President
The full report is accessible . Data used in the publication is extracted from GameTrack, GSD, EGDF and Newzoo reports. Any journalist interested in topics relevant to Video Games Europe is welcome to get in touch with us for information or individual briefings.
Contact:
Shweta Kulkarni, Director of Communications
Heidi Lambert, Video Games Europe Press
Tel: +44 7932 141291
Read the publication